A bed of Chrysanthemums
Step into the paws of a devoted wolf mother. Guide your playful puppy through the untamed wilderness using intuitive audio cues and immersive gamepad haptic feedback. Navigate diverse landscapes and protect your pup from hidden dangers. Experience the bond between mother and child as you rely on your heightened senses to survive and thrive in the wild. Can you ensure your puppy's safety and teach them the ways of the wolf? Embark on this heartwarming and thrilling journey of survival and maternal instinct.
Showcased at Develop: Brighton at the Kingston University stand!
Offers Accessible Gameplay mode for player with vision loss
Requires Gamepad to play
My info
Project Info
tools/engines:
  • Unity Engine 2023.1.2f
Created for:
  • Kingston university assignment
Time frames:
  • 2023 - 2024
  • 3 months (University assignment)
  • 2 weeks (polishing for develop)
Team size:
  • 1 person (University assignment)
  • 5 people (polishing for develop)
level of education:
  • studying master degree
my role:
  • Game programmer
Years of experience:
  • 6 years with Unity Engine
  • 3 years of professional experience as software Engineer
Links to project pages
Repository might be set to private, contact me to gain access
Original concept
Started as an assignment submission for a Master degree unit, the scope of the project was to demonstrate that the PS5 controller features could help creating games for people with vision loss.

The project make use of Haptic Feedbacks to notify the players when they reach a new floor tile and the rumble force differs depending on the floor type.

The project also uses stereo audio cues to help identify which direction the goal is.

The project scored 82/100
Devlog
Project Scope:
Key Learnings:
  • How to use Playstation 5 gamepad features in Unity
  • Implement spatial audio features
  • Implement A* algoriythm and update waypoints during gameplay
  • Create Visual effects and shaders to enhance gameplay features
This project was created with the scope of making full use of the PlayStation 5 gamepad features such as haptic feedback and adaptive triggers.

Glow Up
During the summer of 2024, the project was selected by Kingston University to be showcased at their stands at Develop: Brighton.

For this occasion the project undertook few improvements:

  1. Improved Graphics and UI
  2. Added new floor tiles (river and tree)
  3. Added logic to create levels
  4. Added logic to read level data from .json files
  5. Added a scene to allow players to create their own levels
  6. Added music to the game
  7. Improved voice acting by replacing AI generated ones
Credits
  • Programming, Level Design and Game design document: Marco Minganna
  • Characters 3D Models and UI: Lucia Paganini
  • Trees model: Christian Edwardes
  • Game Music: Massimo Falanga
  • Voice Acting: Kiamoy Ocampo Sta Teresa