The project began as an educational exercise focused on understanding how the gaming industry approaches the pitching and development of new projects. Guided by a mentor actively working in the gaming field, our program required us to simulate a real-world game development workflow.
We started by crafting a one-pager to pitch the initial concept concisely, capturing the essence of our game idea. This was followed by developing a comprehensive Game Design Document (GDD) that outlined gameplay mechanics, narrative elements, and technical specifications. Next, we translated our design goals into actionable tasks using Jira, organizing our workflow and establishing priorities.
Finally, we presented a vertical slice, a playable sample of the game—demonstrating the core gameplay and design elements to a panel of mentors currently working in the gaming industry.