Legacy of the Waves
After a devastating shipwreck, you find yourself adrift at sea with limited supplies and a mysterious companion. In "Legacy of the Waves," you must navigate the challenges of survival by fishing, rowing, and repairing your boat (this last mechanic to be added soon!). Your relationship with your companion significantly impacts your journey. As you engage in heartfelt dialogues and make critical decisions, the environment around you changes, reflecting your internal struggle and emotional state.
Entry for the Narrative Design awards Game Jam 2024
Interactive visual novel with survival gameplay elements
My info
Project Info
tools/engines:
  • Unity Engine 2023.1.2f
Created for:
  • Narrative design awards 2024 jam
Time frames:
  • 2024
  • 2 weeks
Team size:
  • 7 people
level of education:
  • studying master degree
my role:
  • Game programmer
Years of experience:
  • 6 years with Unity Engine
  • 3 Years Of professional experience AS software Engineer
Links to project pages
Repository might be set to private, contact me to gain access
Original concept
Started as a Game Jam which I was invited to join from a small independent team due to the lack of a programmer in their group.

The theme of the jam was "Nautical".

Due to the nature of the contest, the game was mostly narrative driven and did not required extensive gameplay mechanics

Most of the code is in fact used to change the environment to suit the tone of the story, this include the weather conditions and the skybox colour to simulate the passing of time
Devlog
Project Scope:
Key Learnings:
  • How to use Verlet integration to simulate the fishing thread
  • How to add headers and tooltips in the scripts to facilitate team work
This project was created with the scope of making an interactive story driven game with survival aspects

Glow Up
After the Game Jam was concluded, some aspect of the game were improved:

  1. Changed the UI
  2. Improved the fishing mechanics by spawning 3d models of fish when successful
  3. Improved main menu visuals
Credits
  • Programming: Marco Minganna
  • New UI art and 3D Models and Animations: Lucia Paganini
  • Game and Level Design: Pietro Mascellino
  • Game Music: Patrick West
  • Narrative and Story Design: Alessandro Mascellino
  • Original UI art: Ramsha Ahmed
  • 2D art: Dario D’Angelo