public void setHappyCritterMood(bool showPopUp)
{
skinnedMesh.SetBlendShapeWeight(middleIndex, 0f);
skinnedMesh.SetBlendShapeWeight(downIndex, 0f);
if(showPopUp)
{
spawnInteraction(0);
}
if (EyeMaterial && emotionEyeTextures.Length > 2)
{
EyeMaterial.SetTexture("_BaseMap", emotionEyeTextures[2]);
}
}