Development Blog

End of Sprint 1: In class Presentation

Milestone Programming
On Wednesday, March 19th, we delivered an in-class presentation to our teachers, showcasing the progress made on our project. This event also marked the conclusion of the pre-production phase, as it was essential to finalize all project requirements using the MOSCOW methodology.

For the technical presentation on the programming aspect, we outlined the features currently implemented and presented a clear timeline for the remaining features. Rayan and I put significant effort into illustrating this plan through graphs and video footage, ensuring a comprehensive and well-structured presentation.
The presentation showcased how all Unreal Engine modules were configured and how AWS services would be integrated within the engine. We ensured that this setup would not interfere with other team members' ability to successfully build and test gameplay logic during development.
As part of the presentation, it was crucial to showcase all the currently available game features in video format. The video created for this purpose can be viewed below:
The complete presentation can be found here at this link
Lastly, the presentation outlined the next steps for both the server and gameplay development. On the server side, the next priority is integrating AWS Cognito to enable user profile creation. This will later allow users to save their individual progress and achievements within the game.
The presentation was delivered by me and accounted for 10% of the unit's total grade. The development team achieved a score of: 84%